Use the following website to answer the questions below.

1) What is the Digital Economy Act?

2) How many self pressed CD’s would an artist need to sell to earn a monthly minimum wage of $1,160?

3) How many audio streams are needed on Spotify for an artist to earn the same minimum wage amount?

4) What does it mean to have a “self-pressed” CD?

5) How many audio streams are needed on last.fm for an artist to earn the same minimum wage amount?

6) How do you listen to new music?

7) What website do you use to listen to new music?

8)How many audio streams are needed on Rhapsody for an artist to earn the same minimum wage amount

Write a script for a 30 second radio commercial. The commercial will be an ad  for a product you choose from the topic list below. The audio file will be created in Protools and exported as an .mp3 to your desktop folder.  Make sure your product brand is clear and that people feel compelled to buy it. The commercial should be professional and appropriate for ages 4-94. These are the things you must accomplish in your commercial.

Tips for Advertising:

• The purpose of a radio commercial is to get listeners to do something.
• Keep it simple.
• Draw the listener into your commercial.
• Make it sound real

Products/Services to choose from: (choose one of the following, or make up your own)

1) Chapala Market (needs new customers)
2) Taco Riendo (new taco spot, needs to let people know about it)
3) Haircuts by Oraida (new barbershop/beauty salon, needs new customers)
4) Pro Wings (shoe company needs new customers)
5) Butterscotch (female singer releasing new album, needs to let people know about it)

Find the definition of the following terms.

1) What is a Codec?
2) What is compression ratio?
3) What is Lossy/Lossless?
4) What is Bit Rate?
5) What is VBR?
6) What is CBR?
7) What is Sample Rate/Bit Depth?
8) What is Dynamic Range?
9)  What is DCT?
10) What is ID3?
11) Name 5 major Audio Formats and define each one.

Match the following keyboard shortcuts with the given output.  Example:

1. Command O = W. open file

A. take picture of entire screen (saves on desktop as “Picture #”
B. take picture of rectangular area of screen that you define
C. undo last operation
D. select all
E. copy selection
F. cut selection
G. quit an application
H. save a document (over previous version)
I. cancel whatever process is happening
J. force-quit an unresponsive application
K. warm reboot a frozen computer
L. paste selection
M. duplicate selected item
N. close all open windows
O. make a new window in application
P. open the file finder application
Q. close currently active window
R. make a new finder window
S. make a new folder
T. get information
U. cycle to next running application
V. open Mac help
W. open a file

Apple_iMac_Keyboard_A1242

Name the different parts of your Macintosh Desktop.  Use the words below to fill in the blanks, 1-20.  Click “Leave a Comment” to submit your answers.

Click the image below to take your Final Quiz.

Good luck, and Seniors… thanks for being a great okay group of students!

Review for the Quiz on Thursday.

Define the following:

Ambience
Amplifier
Chorus Effect
Clipping
Close Miking
Compressor
Delay
Destructive Editing
I/O Module
Limiter

Use the following form to answer 20 True or False questions…

Click here to go to Review…

1. What other game series has connections to the Halo universe?
a. Halflife
b. Doom
c. Marathon
d. Call of Duty

2. What was the original format for the Halo game?
a.  Real-time strategy
b. Role-playing game
c. First-person shooter
d. Board Game

3. What’s the term for A.I. insanity in the Halo universe?
a. Rampancy
b. Parity Error
c. Glitch Overload
d. Artificial Intelligence

4. Who built the Halo devices?
a. The Flood
b. The Covenant
c. The Forerunners
d. The Travelers

5.  What is Installation 00 better known as?
a. The Artifact
b. The Arc
c. Halo
d. The Arsonists

6. What is Master Chief’s real name?
a. Mark
b. Greg
c. John
d. Deltron 3030

7. What is the name of the ship you’re on at the beginning of Halo: Combat Evolved?
a. The Pillar of Autumn
b. In Amber Clad
c. The Ascendant Justice
d. A Tribe Called Quest

8. What type of armor does the Master Chief wear during Halo: Combat Evolved?
a.  MJOLNIR Mark IV
b.  MJOLNIR Mark V
c.  MJOLNIR Mark VI
d. MJOLNIR Mark Live

9. What’s the name of the monitor of Installation 05, aka the Halo ring you land on in Halo 2?
a.  2401 Penitent Tangent
b. 686 Ebullient Prism
c. 343 Guilty Spark
d. 88 Keys

10. What are Master Chief’s final words in Halo 3?
a.   “It’s just getting started.”
b.   “Wake me when you need me.”
c.  “I need a weapon.”
d. “It was all a dream.”

Read the Post below …HALO’s Audio……….
When you finish reading………
then answer the questions by clicking on the picture below…….

AME Media Design ARTSAME Media Design ARTSA2.0Students understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway:standardA2.1Analyze the way in which technical design (e.g., color theory, lighting, graphics, typography, posters, sound, costumes, makeup) contributes to a performance or presentation.

AME Media Design ARTS
A2.0
Students understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway:
standard
A2.1
Analyze the way in which technical design (e.g., color theory, lighting, graphics, typography, posters, sound, costumes, makeup) contributes to a performance or presentation.
AME Media Design ARTS A2.0Students understand the key technical and technological requirements applicable to various segments of the Media and Design Arts Pathway:standard A2.1Analyze the way in which technical design (e.g., color theory, lighting, graphics, typography, posters, sound, costumes, makeup) contributes to a performance or presentation.
HALO JUST WOULDN’T BE HALO WITHOUT ITS MUSIC.

THE EXHILARATING YET ANCIENT FEEL TO THE MUSICAL SCORE HAS COME TO DEFINE THE HALO EXPERIENCE IN MANY WAYS—PEOPLE RECOGNIZE HALO BY ITS ICONIC MUSIC. IN ADDITION, BUNGIE’S GAMES FEATURE SEAMLESSLY INTEGRATED MUSICAL EXPERIENCES THAT ARE BOTH DYNAMIC AND RESPOND TO THE PLAYER’S GAMEPLAY CHOICES. THE BUNGIE AUDIO TEAM, HELMED BY MARTY “THE ELDER” O’DONNELL, IS ALWAYS WORKING HARD TO BRING THE BEST GAME EXPERIENCE TO YOU. THE TEAM HANDLES ALL AUDIO IN THE GAMES. IF YOU HEAR SOMETHING COMING OUT OF YOUR SPEAKERS, IT CAME FROM THIS TEAM. BEFORE WE DIVE IN, HERE’S A BRIEF HISTORY OF THE MUSIC MAGIC.

IN 1997, MARTY O’DONNELL’S COMPANY, TOTAL AUDIO, WAS CONTRACTED BY BUNGIE TO PRODUCE ALL OF THE AUDIO FOR MYTH: THE FALLEN LORDS. BUNGIE CHERISHED THE WORK DONE BY TOTAL AUDIO AND BROUGHT THEM ON FOR THE SEQUEL CALLED MYTH II: SOULBLIGHTER. SHORTLY AFTER, WORK BEGAN ON WHAT WAS TO BE HALO: COMBAT EVOLVED. MARTY WAS THE OBVIOUS CHOICE FOR THE GAME’S AUDIO, AND HE WAS ONCE AGAIN CONTRACTED TO WORK ON THE MUSIC FOR THE HALO DEMO AT MACWORLD 1999. AFTER DISCUSSING THE FEEL OF THE MUSIC WITH JOSEPH STATEN, MARTY FINISHED HIS NECESSARY RECORDINGS MERE HOURS BEFORE THE START OF THE PRESENTATION. THE RESULT, HOWEVER, WAS SPECTACULAR. HALO CAPTURED THE AUDIENCE’S ATTENTION AND EMOTIONS. IN MAY 2000, MARTY WAS HIRED AS A FULL-TIME EMPLOYEE. JUST TEN DAYS AFTER HIS HIRE, BUNGIE WAS ACQUIRED BY MICROSOFT, AND THE DEVELOPER MADE THE MOVE FROM CHICAGO TO THE SUBURBS OF SEATTLE. MARTY THEN HAD THE OPPORTUNITY TO WORK ON THE MUSIC AND AUDIO FOR HALO IN ITS ENTIRETY.

SINCE THOSE EARLY YEARS, THE BUNGIE AUDIO TEAM HAS GROWN. CURRENTLY THE TEAM IS COMPRISED OF MARTY, HIS WRITING PARTNER AND CO-FOUNDER OF TOTAL AUDIO, MICHAEL SALVATORI, JAY WEINLAND, C. PAUL JOHNSON, AND MAT NOGUCHI. THE TEAM DOES A LARGE PORTION OF THEIR WORK OUT OF THE “IVORY TOWER”, BUNGIE’S INTERNAL SOUND RECORDING AND ENGINEERING STUDIO. CURRENTLY, THE TEAM IS HARD AT WORK ON THE AUDIO AND SOUND DESIGN OF HALO 3: ODST, AS TIME APPROACHES THE GAME’S SEPTEMBER 22, 2009 RELEASE DATE.

THE MUSIC OF HALO IS EVOCATIVE AND INSPIRING. IT IS BOTH DYNAMIC AND INTERACTIVE. THE MUSIC OF HALO IS DESIGNED SO THAT THE PLAYER FEELS THAT THEIR PERSONAL GAME EXPERIENCE WAS SCORED. THEY SHOULD NEVER BE AWARE OF WHAT THEY DID TO CAUSE IT TO BE SCORED. THE MUSIC IS MARTY AND MICHAEL’S GIG. MARTY FREQUENTLY CLOSES THE DOOR AND WORKS ON NEW COMPOSITIONS USING THE PIANO. HE PLAYS UNTIL HE HEARS SOMETHING THAT SOUNDS EXCITING AND GIVES HIM A “COOL FEELING”, AND THEN HE WORKS IN THAT DIRECTION.

BEFORE THE MUSIC COMES OUT OF THE SPEAKERS, THOUGH, IT GOES THROUGH A COMPLEX MIXING AND LAYERING ENGINE THAT OUTPUTS THE CHARACTERISTIC HALO MUSIC WE HAVE ALL COME TO LOVE. BY INTRODUCING DIFFERENT TYPES OF MUSIC BASED ON CERTAIN TRIGGERS, THE MUSIC HAS A VERY NATURAL PROGRESSION THAT RESULTS IN ITS GRANDIOSE, CINEMATIC SOUND. MARTY CALLS SOME OF HIS DIFFERENT MUSIC PIECES GLUE (AMBIENT), STINGERS, AND PERCUSSIVE (MORE ACTIVE, BUILDING EXCITEMENT) PIECES. THEY WORK IN TANDEM TO GIVE THE PLAYER A UNIQUE TOTAL AUDIO EXPERIENCE THAT IS ALWAYS ENGAGING AND CHANGING.

BEYOND JUST THE MUSIC, THE AUDIO TEAM IS ALSO RESPONSIBLE FOR ALL OF THE IN-GAME SOUND EFFECTS AND DIALOGUE. C. PAUL AND JAY CREATE ALL OF THE SOUND EFFECTS FROM WEAPON SOUNDS TO THE FAMILIAR SOUNDS OF THE VEHICLES IN THE GAMES. ADDITIONALLY, ALL OF THE AMBIENT NOISES AND SOUNDS ARE VERY CAREFULLY AND INTENTIONALLY CREATED. THE TEAM USES A SUITE OF INTERNAL TOOLS TO CREATE AND TWEAK SOUNDS JUST THE WAY THEY NEED THEM. OFTEN THE AUDIO TEAM WILL SPEND HOURS MAKING THE SMALLEST CHANGES TO A SOUND SO THAT IT CONVEYS THE RIGHT MESSAGE AND EMOTION. FOR SOME SOUNDS, THE TEAM WILL FIND WHAT THEY ARE LOOKING FOR ONLINE. FOR OTHERS, THEY LEAVE THE SECURE CONFINES OF BUNGIE STUDIOS TO SEEK OUT INTERESTING AND UNIQUE SOUNDS THAT CAN BE FOUND THROUGHOUT THE OUTDOORS AND ELSEWHERE.

AS FOR DIALOGUE, BUNGIE GAMES CONTAIN TWO TYPES: IN-GAME AND CINEMATIC. BOTH, HOWEVER, ARE RECORDED SIMILARLY. THE “IVORY TOWER” HAS MANY FEATURES, INCLUDING A RECORDING STUDIO. THIS ALLOWS THE AUDIO TEAM GREAT FLEXIBILITY IN REGARDS TO THE DIALOGUE RECORDING PROCESS. BUNGIE INVITES THEIR VOICE ACTORS TO COME TO THE STUDIO FOR THEIR VOICE RECORDING SESSION. MARTY DIRECTS THEM, AND SOMETIMES JOSEPH STATEN, BUNGIE’S WRITING DIRECTOR, SITS IN ON THE RECORDING SESSIONS AS AN ADVISOR. THERE ARE ALSO SITUATIONS WHEN DIALOGUE IS NEEDED, BUT FOR VARIOUS REASONS IT HAS YET TO BE RECORDED. IN THOSE SITUATIONS, AN AUDIO TEAM MEMBER JUMPS IN AND RECORDS PLACEHOLDER DIALOGUE. THIS DIALOGUE CAN THEN BE USED AS A SUBSTITUTE IN THE CURRENT GAME BUILD UNTIL THE FINAL VERSION IS RECORDED AND EDITED PROPERLY.

ALL THREE HALO GAMES HAVE INCLUDED AN EVER-STAGGERING AMOUNT OF DIALOGUE. HALO FEATURED OVER 8,000 LINES OF DIALOGUE. HALO 2 FEATURED OVER 21,000. HALO 3 FEATURED ALMOST 40,000 LINES. WITH EACH GAME RELEASE, THE AUDIO TEAM OUTDOES THEMSELVES. IF YOU’RE CURIOUS WHICH VOICE ACTOR VOICED EACH CHARACTER, CHECK OUT HBO’S VOICE PAGE!

THE HALO SOUNDTRACKS HAVE BECOME THE BEST-SELLING GAME SOUNDTRACKS EVER RELEASED. THE HALO ORIGINAL SOUNDTRACK WAS RELEASED ON JUNE 11, 2002 TO CRITICAL ACCLAIM. IT FEATURED ALL 26 TRACKS WITH A FULL RANGE OF MUSICAL STYLES. THE HALO 2 ORIGINAL SOUNDTRACK VOLUME 1 LAUNCHED INTO RETAILERS A LITTLE OVER TWO YEARS LATER, ON NOVEMBER 9, 2004. THIS 21 PIECE VOLUME NOT ONLY CONTAINED MUSICAL PIECES ARRANGED BY MARTY AND MICHAEL, BUT ALSO FEATURED SEVERAL “INSPIRED BY” TRACKS FROM BANDS LIKE INCUBUS, BREAKING BENJAMIN, AND HOOBASTANK. VOLUME 2 WASN’T RELEASED UNTIL APRIL 25, 2006 DUE TO LEGAL ISSUES. DESPITE ITS LATE ENTRY, THIS 30 PIECE VOLUME BOASTED AN EVEN STRONGER SET OF THE GAME’S MUSICAL PIECES, LED BY ITS TWELVE EPIC SUITES. TOGETHER, THE HALO 2 ORIGINAL SOUNDTRACK VOLUMES WERE WELL RECEIVED, GOING ON TO SELL VERY WELL. THE HALO 3 ORIGINAL SOUNDTRACK WAS RELEASED ON NOVEMBER 20, 2007. THIS TWO-DISC PACKAGE INCLUDED TWELVE SUITES TOTALING 32 PIECES (INCLUDING A BONUS FAN-MADE SONG CALLED “LVURFR3NZ”). THE HALO 3 ORIGINAL SOUNDTRACK RECEIVED HIGH MARKS AND MANY AWARDS.

IN ADDITION TO BEING WELL RECEIVED, THE HALO SOUNDTRACKS HAVE BEEN FEATURED MANY TIMES ON VIDEO GAMES LIVE AND PLAY! A VIDEO GAME SYMPHONY CONCERT TOURS. THE MUSIC EVEN OPENED FOR THE 2008 GAME DEVELOPERS CONFERENCE AND LONDON GAMES FESTIVAL.

EACH HALO SOUNDTRACK HAS BEEN PRODUCED BY NILE RODGERS UNDER THE LABEL SUMTHING DIGITAL.

ARE YOU LOOKING TO BUY THE SOUNDTRACKS? BE SURE TO HIT UP SUMTHING DIGITAL’S SITE.

ADDITIONALLY, STOP BY THE OFFICIAL HALO 3 ORIGINAL SOUNDTRACK SITE, HALO3OST.COM, FOR LOADS OF INFO ON BUNGIE’S MOST RECENT HALO GAME SOUNDTRACK!

ALSO, BE SURE TO CHECK OUT THE TWO TRACKS THAT MARTY’S RELEASED FOR FREE:

HALO 3 E3 2007 TRAILER TRACK

HALO 3: ODST ANNOUNCEMENT TRAILER TRACK

MANY FANS HAVE TAKEN IT UPON THEMSELVES TO NOT ONLY TRANSCRIBE THE HALO SCORE, BUT TO WRITE THEIR OWN HALO-INSPIRED MUSIC. THE LARGEST COLLECTION OF FAN-TRANSCRIBED HALO SHEET MUSIC CAN BE FOUND AT RAMPANCY.NET. ADDITIONALLY, MANY FANS ARE INTERESTED IN PURCHASING THE OFFICIAL SHEET MUSIC. A GREAT RESOURCE FOR PURCHASES IS EITHER SHEETMUSICPLUS.COM OR MUSICNOTES.COM.

HALO-INSPIRED MUSIC CAN BE FOUND ACROSS THE INTERWEBS. THERE IS A SMALL SELECTION THAT CAN BE FOUND HERE AT HBO.

MARTY O’DONNELL

MARTY IS CURRENTLY BOTH THE AUDIO DIRECTOR AND COMPOSER FOR ALL BUNGIE PROJECTS. MARTY RECEIVED A MASTERS OF MUSIC COMPOSITION DEGREE WITH HONORS FROM USC. HE STARTED A NEW COMPANY CALLED TOTAL AUDIO WITH HIS LONG-TIME FRIEND AND WRITING PARTNER MICHAEL SALVATORI. THROUGHOUT THE 80′S AND 90′S, MARTY’S COMPANY PRODUCED COUNTLESS JINGLES AND SCORES FOR TV, RADIO, AND FILM. HE BEGAN HIS WORK WITH BUNGIE IN 1997 WHEN HIS COMPANY WAS CONTRACTED TO WORK ON MYTH: THE FALLEN LORDS. DURING HIS TENURE AT BUNGIE, MARTY HAS WORKED ON MYTH: THE FALLEN LORDS, MYTH II: SOULBLIGHTER, ONI, HALO: COMBAT EVOLVED, HALO 2, AND HALO 3. HE IS ONE OF THE LONGEST EMPLOYED STAFF MEMBERS OF BUNGIE, HENCE HIS NAME “THE ELDER”. MARTY IS ALSO VERY GOOD AT PUSHING THE COFFEE CUP AROUND, OR SO SAY HIS COWORKERS.

MARTY’S WIFE, MARCIE, RECEIVED A MASTERS IN CHORAL CONDUCTING. SHE BOTH CONDUCTED AND SANG IN THE CHOIR DURING HALO 2′S PRODUCTION AND CONTINUES TO ASSIST HER HUSBAND WITH HIS AUDIO WORK AS BEST AS SHE CAN.

BESIDES WORK, MARTY HAS A GREAT PASSION FOR THE PIANO, AN INSTRUMENT HE LEARNED TO PLAY AS A CHILD. HE FREQUENTLY WILL WORK OUT NEW COMPOSITIONS ON THE PIANO AND THEN TRANSPOSE PARTS FOR THE REST OF THE ORCHESTRA. HE HAS BEEN MARRIED TO HIS WIFE, MARCIE, FOR A VERY LONG TIME. HE ALSO HAS TWO DAUGHTERS NAMED ALISON AND CHRISTINE.

HOT LINKS

CHECK OUT MARTY’S BIO AT BUNGIE.NET!

LEARN MORE ABOUT MARTY BY VISITING HIS WIKIPEDIA, HALOPEDIA, OR BUNGIEPEDIA PAGES!

JOIN MARTY’S OFFICIAL FAN SITE, THE MARTY ARMY!

FOLLOW MARTY ON TWITTER!

MARTY’S ULTIMATE WEBSITE, TOTALAUDIO.COM!

WANT TO KNOW WHAT MARTY DOES IN A GIVEN DAY? HIT THE JUMP!

DISCOVER THE “ORIGIN” OF MARTY!

MICHAEL SALVATORI

MICHAEL CURRENTLY ASSISTS BUNGIE AS BOTH AN AUDIO ENGINEER AND COMPOSER. MICHAEL AND MARTY ARE LONGTIME FRIENDS. TOGETHER THEY FOUNDED TOTAL AUDIO (SEE MARTY’S SECTION FOR MORE INFORMATION), FOR WHICH THEY ARE BOTH STILL CO-OWNERS OF. MARTY CURRENTLY WORKS FOR BUNGIE WHILE MICHAEL OVERSEES THE BUSINESS SIDE OF TOTAL AUDIO. MICHAEL ALSO COLLABORATES WITH MARTY ON HIS COMPOSITIONS AND ONGOING AUDIO WORK FOR BUNGIE PROJECTS. MICHAEL HAS HELPED TO ENGINEER, PRODUCE, AND COMPOSE SIGNIFICANT PARTS OF THE HALO AUDIO EXPERIENCE. OFTEN THE TWO WILL BOUNCE IDEAS OFF OF EACH OTHER, RESULTING IN AN EVEN BETTER FINAL PRODUCT!

MORE RECENTLY MICHAEL WORKED ON THE GAME MUSIC FOR “STUBBS THE ZOMBIE IN REBEL WITHOUT A PULSE” AND “HAIL TO THE CHIMP”. OUTSIDE OF WORK, MICHAEL LIVES WITH HIS WIFE IN CHICAGO. HE ALSO HAS FOUR DAUGHTERS.

HOT LINKS

CHECK OUT MICHAEL’S BIO ON MOBYGAMES.COM!

LEARN MORE ABOUT MICHAEL BY VISITING HIS WIKIPEDIA PAGE!

JAY WEINLAND

JAY IS CURRENTLY THE AUDIO LEAD AND A SOUND DESIGNER FOR ALL BUNGIE PROJECTS. JAY SPENT FIVE YEARS STUDYING AT OBERLIN COLLEGE AND CONSERVATORY IN OHIO BEFORE GOING ON TO TEACH HIGH SCHOOL ORCHESTRA FOR 5 YEARS. HE THEN SWITCHED TO AUDIO IN THE VIDEO GAME INDUSTRY BEGINNING IN THE 90′S, AND HAS REMAINED THERE SINCE. JAY IS OFTEN KNOWN AS THE “MAN BEHIND THE MAN” AND FREQUENTLY JOKES AROUND WITH HIS COWORKER AND BOSS, MARTY. JAY IS A SCIENCE FICTION AND SPORTS AFICIONADO IN ADDITION TO HIS LOVE OF BEER (“INSANELY HOPPY VARIETY”), PEPPERED BEEF JERKY, AND JOLLY RANCHERS.

JAY LIVES IN THE SEATTLE AREA WITH HIS WIFE, ACTRESS HEATHER HAWKINS, AND HIS TWO CHILDREN, DUNCAN AND TESSA.

HOT LINKS

CHECK OUT JAY’S BIO ON BUNGIE.NET!

LEARN MORE ABOUT JAY BY VISITING HIS HALOPEDIA OR BUNGIEPEDIA PAGES!

C. PAUL JOHNSON

C. PAUL IS CURRENTLY A SOUND DESIGNER FOR ALL BUNGIE PROJECTS. C. PAUL IS A SOUND SYNTHESIST MAJOR FROM THE BERKLEE COLLEGE OF MUSIC IN BOSTON. HE JOINED THE AUDIO TEAM IN 2004 AFTER HIS INTERNSHIP UNDER MARTY. HE WORKS CLOSELY WITH JAY ON THE SOUND DESIGN AND AUDIO OF BUNGIE’S GAMES. MARTY HAS ALSO MENTIONED C. PAUL’S NATURAL CURIOSITY AND SKILL IN RECORDING SOUND EFFECTS FROM ALL OVER—WHETHER HE FINDS THEM INDOORS, OUTDOORS, DAYTIME OR NIGHT. FOR EXAMPLE, REMEMBER THAT SATISFYINGLY SQUISHY YET CRUNCHY SOUND YOU HEAR EVERY TIME YOUR HEAD GETS IMPALED BY A SNIPER ROUND IN HALO 3? YOU CAN THANK C. PAUL FOR PUTTING IN THE HOURS AND RECORDING THE FATEFUL HAMMER-ON-CABBAGE ACTION.

HOT LINKS

CHECK OUT C. PAUL’S BIO AT BUNGIE.NET!

LEARN MORE ABOUT C. PAUL BY VISITING HIS HALOPEDIA PAGE!

MAT NOGUCHI

MAT IS CURRENTLY A SENIOR PROGRAMMER. HE ASSISTS THE AUDIO TEAM AS AN AUDIO PROGRAMMER. MAT STARTED HIS PROGRAMMING CAREER AS A DEVELOPER ON MICROSOFT’S VISUAL STUDIO. AFTER BEING UNDERWORKED FOR SIX MONTHS, MAT MADE THE SWITCH FROM “AN UNINSPIRING JOB” AT MICROSOFT TO BUNGIE IN DECEMBER 2000 AND HAS LOVED IT SINCE. AS AN AUDIO PROGRAMMER, MAT IS RESPONSIBLE FOR HELPING THE AUDIO TEAM TO DEVELOP AND UTILIZE ITS SOUNDS EFFECTS AND DESIGN TOOLS. IN OTHER WORDS, MAT DESIGNS NEWS THINGS FOR THE AUDIO TEAM TO USE IN THE SOUND ENGINE. MAT WAS VITAL IN MAKING THE INTERACTIVE, DYNAMIC AUDIO THAT BUNGIE’S GAMES FEATURE A REALITY. HIS COWORKERS HAVE GIVEN HIM THE ENDEARING NICKNAME “GOOCH”.

Match the definition with the correct vocabulary word.

_____ Admission requirements
_____ Apprenticeship
_____ Associate Degree
_____ Bachelor Degree
_____ Certificate
_____ Community College
_____ CSU
_____ Electives
_____ Full-time Student
_____ General education requirements
_____ Major
_____ On-the-Job Training
_____ Prerequisite
_____ Private Institution
_____ Trade or Technical School
_____ Quarter or Semester
_____ Transcript
_____ Transferable Units
_____ Tuition
_____ UC
_____ Undergrad
_____ Upper Division
_____ U.S. Military

A. A course needed for graduation credit, but not one of the specific course requirements.

B. A school that is not supported by state taxes.

C. A college student who generally takes a minimum of either 12 units per quarter or 12 units per semester.

D. Training provided by the employer while working.

E. Specific training in a trade which leads to a certificate.

F. Publicly supported and local oriented college that offers two
year programs that are transferable to a four year institution.

G. A set of rules established by each college for a student to be accepted.

H. Courses designated for the junior and senior years of college.

I. The primary or main subject students study at a college or university.

J. A fee that is paid for instruction in a school, college or university.

K. Verification of proven competency in a specific skill after training.

L. Courses, test scores, and/or grade level that must be completed before taking a specific course.

M. The 23 public state universities.

N. University of California – 9 campuses (public)

O. Three terms of 11 weeks of instruction or two terms of 17 – 18 weeks of instruction.

P. Course credits that are acceptable to another college.

Q. An official copy of awarded credits and grades from any school you have attended.

R. “Earn and learn” work-based education program

S. College student who has not yet received a bachelor’s degree.

T. Courses selected from several divisions required for a college degree usually completed in the first two years of college.

U. Title given to graduates upon completion of a four year college program.

V. Education and specialized training provided by “Uncle Sam”

W. Title given to a graduate upon completion of a two year college program.

July 2017
M T W T F S S
« Dec    
 12
3456789
10111213141516
17181920212223
24252627282930
31  

RSS DMHS Counseling

  • An error has occurred; the feed is probably down. Try again later.

RSS Rampage

  • An error has occurred; the feed is probably down. Try again later.

RSS Mr. Katz

  • An error has occurred; the feed is probably down. Try again later.

RSS College of the Desert Radio 1620 AM

  • An error has occurred; the feed is probably down. Try again later.

RSS The Makeshift Musician

  • Producing Natural-Sounding MIDI Notes
    When making electronically-produced music, you’ll find yourself often programming notes rather than playing them. People who don’t understand the medium will say that this makes the music cold, mechanical and lifeless, but they simply don’t understand the amount of work and craftsmanship that goes into manually arranging notes. A composer needs to take into […]
  • Weekly Music Writing – Like lifting weights made of creativity
    A while back I wrote about writing music constantly in order to build your skills and flex your creativity. I’ve been making music for several years now and my biggest project had been a 16 track score for a tragically unreleased computer game, which I finished in about 6 months. This was a great exercise, […]
  • Microphones, Cables and Everything Else in Your Studio
    This is the final part of the Makeshift Musician’s Comprehensive Guide to Building Your Own Studio So, you’ve got your room for your studio, you’ve set up your computer, hooked up your audio interface and installed your recording software. What’s next? Actually, a lot of stuff. Microphones Unless you’re an all-software kind of musician, you need […] […]
  • Audio Recording Software for Your Studio
    This is Part 4 of the Makeshift Musician’s Comprehensive Guide to Building Your Own Studio We’re now down to the last big component of your beast of a studio. To add this last piece, we need to dive into the prickly, sometimes confusing realm of software. Luckily for you, though, there are a lot of easy […]
  • Audio Interface, or, How to Get Sound into Your Computer
    This is Part 3 of the Makeshift Musician’s Comprehensive Guide to Building Your Own Studio Now that you’ve got a computer, it’s entirely possible that you’re now standing in front of it with your guitar or piano or whatever, your eyes slowly moving back and forth between the two objects in a confused manner, wondering how […]

RSS Crate Kings

  • Just Blaze on Ghost Production, Musical Styles
    Just Blaze on the evolution of musical styles, the state of New York hip-hop, DJ‘ing, and ghot production. “A lot of these guys employ people who do their music for them.” “Some of these DJ’s that are constantly on the road are also constantly putting out new music.  How… because they have guys under them [...] Related posts:Chris Styles/Dangerous LLC Talks […]
  • Battle Of The Americas Beat Battle f/ Young Guru
    The Beat Academy presents The Battle of The Americas Beat Battle featuring judges Young Guru, Symbolyc One (S1), and Jake One. On Saturday June 21st 24 producers from USA and Canada will go to war in the ultimate team beat battle! Grab tickets or visit Beat Academy for more info. Video of The Road to [...] Related posts:Young Guru @ Miltown Beat Down Battle […]
  • DJ Premier Explains Iconic Gangstarr Logo
    DJ Premier explains how Guru and Big Shug designed the Gangstarr logo and how it’s been used throughout all of their albums.  Primo also talks about how Mass Appeal was created with the intention of being a radio hit. Related posts:DJ Premier On “Mass Appeal”, Forming Gangstarr, Mandela The Significance of DJ Premier DJ Premier Speaks [...] Related posts:DJ […]

RSS Audio

RSS Up Above Records

RSS The Yard

  • An error has occurred; the feed is probably down. Try again later.

RSS Rhymesayers Releases

  • An error has occurred; the feed is probably down. Try again later.

RSS USA Today

  • An error has occurred; the feed is probably down. Try again later.

RSS Art & Culture

  • An error has occurred; the feed is probably down. Try again later.